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iTNA-Ref bot scripting log/journal
Sherby
Type:
Patch 5.8.15 added

Patch Version Description:

* Fixed some small text typos in some scripts.

* Fixed some !info details. If users/alumnis wouldn't have gimmick/character/alignments set, the bot would display NULL (empty space), not it will display "Not Set" until the user sets his stuff properly via !bioadd trigger.

* Added HairVsHair match type

* Made different messages at the end of HairVsHair, depending on the loser's alignment (heel or face).

* Restricted HairVsHair to Bald people.

* Made is so that after a HairVsHair match, the loser will be bald for a month and won't be able to be in other HairVsHair matches until his hair grows back. After two weeks his hair will be Partially Grown and after a month Fully Grown. He can't compete in HairVsHair until Fully Grown though.

* Made it so that the bot will send you a message upon joining the channel, noticing you that your hair is now Fully Grown for HairVsHair match.

* Added Luchas & Apuestas stats (Wager Matches, like for Hair or Mask). They will only display in !stats if the user has at least a win or a loss on Luchas&Apuestas.

* Added MaskVsMask match type (Wrestlers fight by wagering their masks, this win will count as a Lucha And Apuestas stat win).

* Added !BuyMask trigger for people who want to buy a mask for their character. (Will cost 10 points).

* Made different messages at the end of MaskVsMask match type, depending on the winner's alignment (heel or face).

* Restricted MaskVsMask to Unmasked people.

* Added prestige to wrestlers masks. The more you win MaskVsMask matches the more your mask's prestige will grow.

Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
Sherby
Type:
Patch 5.8.18 added

Patch Version Description:

* Fixed bug where everyone would get the message from the HairVsHair script that their hair grew back, even if it wasn't the case.

* Fixed writeinis and reminis for the maskvsmask and hairvshair scripts. Code was too long and used some little tricks to make it work how I wanted it to work.

* Added MaskVsMask and HairVsHair to !help trigger as help topics.

Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
Sherby
Type:
Patch 5.8.24 added

Patch Version Description:

* Edited the help section for Mask vs Mask.

* Added MaskVsMask at Category V match type where you get 6 pts for show win and 7 for ippv win. (this is due to buying a mask costing 10 points).

* HairVsHair was added to Category IV match type.

* Added MaskVsMask LUCHA LIBRE style, the purpose of this match type is to unmask your opponent to win the match, unlike the classic MaskVsMask where you just have to pin or submit
your opponent to win the match. Again, this is a Luchas & Apuestas Match. There are no weapons in this match type, no referee whip or shove.

* Added Mask vs Mask Lucha Libre help.

Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
Sherby
Type:
Patch 5.8.31 added

Patch Version Description:

* Fixed the welcome message issue. Some files werent loaded properly into the script section. (thx to H}{H for tellling me it was bugged)

* Fixed champions list live update for website. The script file wasnt loaded and thus, the script wouldnt work properly.

* Fixed special welcome message for champions. The "Hair Grow" script was forbidding the special welcome to execute. (thx to H}{H for tellling me it was bugged)

* Changed the layout colors of the champions welcome message. (more precisely on the title belts).

* Fixed the Patriot to look like the other belts, users can still set their prefered color on the belt text, but only inside the brackets.

* Modified the title list layout, colors and text style from the !titles trigger.

* Added Prestige Script for each iTNA Belt. The following counts for the prestige rise or fall - Match Rating, Winner of the belt Ranking, Defenses

Example:
N/A

Other Notes:
N/A

Coder: Sherby
Edited by Sherby on 14.10.2015
 
Sherby
Type:
Patch 5.8.34 added

Patch Version Description:

* Fixed some prestige bugs.

* Added more decrease for titles prestige when a lower rank player wins the belt from a higher rank player.

* Scripted !infodefense trigger for all the belts. (This will show a list of all the defenses a player has made on his title, assuming he made any defenses. The info would contain the date, card, player he defeated and match ending).

Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
Sherby
Type:
Patch 5.8.39 added

Patch Version Description:

* Fixed a small bug for the Prestige script. (One including when you'd vacate it would just bug).

* Added an excempt for iTNA title to never go below 50% prestige no matter what.

* Edited the Prestige Script to decrease prestige of a belt if it gets vacated. (Highest random prestige decrease dating)

* Fixed a bug where the bot would not finish the match properly because of a variable not setting from finish match details like the Ending report or Rating report.

* Fixed lots of bugs in the prestige script. Bot was deducting prestige instead of increasing if the rank of the winner was higher.

Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
Sherby
Type:
Patch 5.8.46 added

Patch Version Description:

Fixed a report ending bug, it was ocuring in non-show matches and it wouldnt report the match ending for the report sheet.

Fixed the bug where aluminis would be added randomly to the active roster listings.

Added prestige limit to 0% on all titles. It wont go under 0 no matter what.

Added prestige limit to 50% on the iTNA title.

Edited the !titles trigger a bit and added !infodefense to it's informational quote.

Fixed match ending bug where the match wouldn't stop properly if it was a 5 star. This was occuring due to recent code addition for the prestige script. (Thanks to D_Bryan for the bug report).

Scripted a trigger to show every superstar that is masked and will also display their mask prestige. - !Luchadores (Thanks to Jason_Voorhees for the idea).

Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
Sherby
Type:
Non-iTNA Refbot code / Automatic Forum Post Notifier

Patch Version Description:

As you read in the title, this script is included into the AI bot. It will send a message to notify users on the channel that a new forum post has been created.
For the moment it only works for the Role Playing section. But It will develop on the whole forum.

Example:
i-tna.net/images/Addons/autoforum.png

Other Notes:
N/A

Coder: Sherby
 
Sherby
Type:
Patch 5.8.61 added

Patch Version Description:

* Removed some old triggers code.

* Added !Injured triggers that displays a list of all the currently injured stuperstars.

* Scripted the AIs to do UltraViolent championship matches in normal, show and iPPV matches.

* Added KO (Show, iPPV, UltraViolent) match type to the AIs.

* Upgraded to mIRC version 7.43. (Expect some bugs).

* Fixed a major bracket mis-match on the main script file.

* Fixed html error in champions list on titles.php file. The problem was on "Last Challengers" line where it wouldnt display the 2nd player and would display an "&" character instead.

* Fixed bug where the report ending of the match was erreneous & would cause the !infodefense to display wrong data on the title defenses. (Also one of the reasons that would cause problems for the ending sequence of a match).

* Fixed bug where the report rating of the match was erreneous & would cause problems with the prestige scripts and ending sequence of the match.

* Edited the bio page titles list to display "None" instead of a point "." when an account wouldnt have any title wins yet.

* Changed the character for captain, in stables list (!stables trigger).

* Changed the character of co-captain, in stables list (!stables trigger).

* Changed the Tag Team Champions Characters in stables list (!stables trigger).

* Added clock unicode character to Match Duration text at the end of a match.

* After Applying the new mIRC version several triggers wouldn't work properly. So I fixed them to work with the new version of mIRC. (!TopStar, !Top3, !Top5, !Top10 and !Stables) - Might be more but I didn't find any yet.

Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
Sherby
Type:
Patch 5.8.68 added

Patch Version Description:

* Re-Wrote the Top5 PHP code, since the new mirc version, the script would not print properly and would glitch on bot update, causing the bot to loop the update script and block activity.

* Edited the Stables list from !Stable trigger a bit. (Removed extra space between Captain and Captain Unicode char, and added an extra bracket at the end of stable members-thx to Dark_One for pointing it out).

* Re-Wrote the part on top5.php where it displays the Previous rank, although it still bugs once in a while (because of multiple updates) it will be more accurate than before.

* !injured had a little text glitch and wouldn't display the unicode char when the list was empty. (Fixed).

* Re-Wrote !topstar/!top3/!top5/!top10 and added !top20(a trigger that just lets you know what the full rankings link is on the website).

* Fixed and re-wrote !WOTMLeader script. After the new mIRC 7.43 patch that script stopped working. Added new variables and also added multiple nicks to the "tied" end. Added protections and halts for when WOTM database is empty or not complete aswell. (Thanks Lampard for bug report)

* Fixed the !user access script where a GeneralManager could not modify access for a pending user. (Thanks to Lampard). Also added a few tweaks to the script as it has major security issues.

Example:
N/A

Other Notes:
Thanks to Lampard and Dark_One for reporting bugs.
 
Sherby
Type:
Non-iTNA Refbot code / Automatic Forum Post Notifier v2

Patch Version Description:

As you read in the title, this script is included into the AI bot. It will send a message to notify users on the channel that a new forum post has been created.
I developed the code to now fetch forum posts from the other forum sections like Bacstage, News and Free For All!
Also added to the code to fetch latest RP INXT forum posts.

Example:
i-tna.net/images/Addons/autoforum.png

Other Notes:
N/A

Coder: Sherby
Edited by Sherby on 06.12.2015
 
Sherby
Type:
Patch 5.9.00 added (MAJOR UPDATE)

Patch Version Description:

* Fixed spelling error on !wotmleader. [Thanks to Lampard for pointing it out]

* Fixed a small BarbedWire match glitch.

* Fixed alumni script glitches.

* Fixed users.cgi script glitches.

* Fixed the problem where the alumni bios wouldn't display the title histories for each user.

* Fixed the issue where a random "None" would be displayed after each title history list from people's bios.

* Coded !Alignments trigger that lists Faces, Heels and Tweeners to each individual line-ups in the channel. (Thanks to TaylorSwift for the idea)

* Fixed the colors on NHB and Inferno match start descriptions.

* Added champion's advantages on NHB and Inferno match types.

* Fixed NHB bugs (Turnbuckle move was glitched, ppl could do it without climbing turnbuckle (thanks to Dark_One for this bug report).

* Fixed NHB text errors.

* Edited NHB colors.

* Added extra damage to NHB moves. Now ppl can actually use them and the outside ring environment.

* Fixed a glitch on !ping trigger. Trigger stopped working after mirc patch update.

* Re-Wrote the #1 Stable website panel. Added smooth code and extra graphics.

* Modified some stuff about the console channel, changed the name of the console channel and the core code of the reporting into the console channel.

* Programmed a new system called "iTNA Trading Cards System". Players can earn card drops after they win a match.
A player has the following odds:
1 in 10 chance to get a drop after a match win. (you can end up with nothing after several match wins!)
After you get pass the match win odd then you have:
1 in 5 chance to get a Regular iTNA Card drop.
1 in 30 chance to get a Rare iTNA Card drop.
1 in 50 chance to get an Epic iTNA Card drop.
1 in 100 chance to get a Legendary iTNA Card drop.

There is a total of 50 Trading Cards in this 1st Collection. Whoever collects them all will get a "Wrestling Badge" at the end called "iTNA Collectionaire" and it will appear on your !info and on your bio page.
If all goes well, other collections will be released for you to collect, earning you more achievements and badges.
After each card win, you will be provided with a link where you can view your card's design. The name of the available collectible cards are undisclosed.

--

You can use !Inventory to check someone's Trading Cards inventory.
You can trade OR sell your trading cards.
Each card tier is worth a different price.

* Added security usage to iTNA Trading Card System.

* Added Flood Control to iTNA Trading Card System.

* Added restriction for !inventory trigger during a match.

* Added !Trade system for the ITNA Trading Card System. (i.e: !Trade <YourCard> <Trader'sNick> <Trader'sCard>)

* Added !AcceptTrade to the !Trade system.

* Fixed !AcceptTrade glitches where it wouldn't count right the recieved cards.

* Added trade lock to !Trade system so others don't start a trade while one is already active.

* Made 50 graphics for each card that you can win. (fucking hell).

* Added iTNA Collectionare I-Wrestling Badge achievement for people who collect all the iTNA Trading Cards. (It will be displayed in the !info and in the bio page later on as I develop it)

Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
D_Bryan
awesome stuff Sherby, love all them new ideas
 
Sherby
Type:
Patch 5.9.12 added

Patch Version Description:

  • Fixed a tiny bug on !ping script. The channel name was not set properly inside the code.
  • Restricted Card drops to points:off matches.
  • Made the bot report card drops to the console channel aswell. So admins can monitor this.
  • Updated a bit of info on the iTNA inSIDE file.
  • Modified the odds for card drops with 2%. (v1.1)
  • Fixed bug where !match roulette tagteam would not work.
  • Fixed bug on Roulette TagTeam where it would bug if it would randomly pick eXtreme type.
  • Modified the odds for tier card drops with 50%. (v1.2)
  • Seen.txt file has been refreshed and cleaned up because it had too much useless data in it and it would make the bot lag whenever someone would join the channel.
  • Got rid of the big ass log file of thousands of MB and created a new fresh file.
  • Fixed Battle Royal match stop issue, where the match would not stop properly at the end. It was a variable for titles issue, Battle Royal would set a different variable for the titles than normal matches do, so the prestige wouldn't recognize it and thus the match would glitch at the end.
  • Fixed a "goto" action from the moves list upon the pin sequence, it would make many match endings bug.
  • Added wotmupdate variable to !resetwotm trigger.


Example:
N/A

Other Notes:
N/A

Coder: Sherby
 
Jericho
that alot of good stuff. wow.
 
Sherby
Type:
Patch 5.9.13 added

Patch Version Description:

* Wrote a special panel that will be added to the website and updated everytime a new WOTM is decided (after !resetWOTM is triggered)

Example:
[img]https://www.i-tna.net/images/Addons/wotmshow.png[/img] is not a valid Image.

Other Notes:
N/A

Coder: Sherby

Merged on 02 March 2016 23:15:48:
Type:
Patch 5.9.15 added

Patch Version Description:

* Modified the IC title code a bit, since the unification of the IC and X-Div belts.

* Re-Wrote the iTNA Champions main page panel code. (Because we unified the IC and X titles, I had to re-do this)

Example:
[img]https://www.i-tna.net/images/Addons/newchampspanel.png[/img] is not a valid Image.

Other Notes:
N/A

Coder: Sherby

Merged on 23 March 2016 20:24:25:
Type:
Patch 5.9.22 added

Patch Version Description:

* Removed lots of special greets that were on hold for years. Cleared code.
* Fixed the "&" on the Last Challengers links to player's profiles, on the 2nd player's link, from the Champions panel.
* Fixed KO 4/7 Match type. Match would not start. (Thanks to edge for this bug report).
* Fixed crowd bug on Battle Royal matches. Crowd would be set as off everytime. (Thanks to Dark_One for this bug report).
* Restricted card drops for both AI bots.
* Added the code for the iTNA Collectionaire display on !info.
* Transfered the X-Division title into the inactive titles part of the code.

Example:
N/A

Other Notes:
N/A

Coder: Sherby

Merged on 03 April 2016 18:55:32:
Type:
Patch 5.9.33 added

Patch Version Description:

* Added Kings of Trios trophy to !trophies and code.
* Removed all $chan and replaced it with a read from the variables file for better suitability.
* Added !match trigger to console channel aswell. So that bookers can check out match types without disturbing the main channel. (Thanks to edge)
* Modified the !ippvlist trigger a bit.
* Fixed all the Rampage show glitches on !card or !editcard triggers.
* Moved Mask and Mask Prestige data to users.ini due to some conflicts.
* Fixed the !luchadores trigger to show only ACTIVE luchadores. It was showing inactive people that weren't on the active roster.
* Fixed the !injured trigger to tell you there are no injured superstars incase the list is empty, unlike a blank message that was before.
* Fixed !info trigger to properly display information about The mask and mask prestige.

* Fixed the issue where random alumni users would pop in the active roster list without anyone transfering them. This would happen when they would be in a stable and then be transfered to alumni section.
Their nick would remain in the stable. Upon the owner deleting or inactivating the stable, their name would be set partially active on the roster list but it wouldnt work either way. This would also cause the
Vacant nick appearing in the Roster list too.

* Added special messages for people who trade cards. Telling them the trade was successful or not and giving them a link.

Example:
N/A

Other Notes:
N/A

Merged on 29 May 2016 12:34:43:
Type:
Patch 5.9.37 added

Patch Version Description:

* iTNA-Ref now uses MemoServ to send memos to the general managers about matches getting done, this is in the case our zncs don't buffer the match into the console room and we miss it.

* Fixed an issue with the !wotmleader trigger. The numbers weren't right and the bot would display all players as tied if 1,2,3,4 were tied. #5 would be diplayed as tied too. (Thanks to Dark_One for this bug report).

* Edited the iTNA champion welcome message a bit.

* Added anti-cheat system to the tag team matches. This implies that if you abuse and tag eachother conescutively, you will trigger an anti-cheat system that will stop you from tagging out for an undisclosed time period, this might cause you to lose the match, so be careful. (This applies only when the referee is down, this anti-cheat system was implemented due to loop hole found into the match tactic as in people would tag one another until the referee would come back up.) -Thanks to Dark_One for pointing this out-

* Fixed AI Bots bug where if you would set a match and during the match you'd try to set the match again, the bot would glitch. -Thanks to SteveAustin forthis bug report-

Example:
N/A

Other Notes:
N/A

Merged on 25 June 2016 02:13:37:
Type:
Patch 5.9.52 added

Patch Version Description:

Major Additions/Fixes:
  • Added !healme block for the World champ so it stops them from healing right after they get injured. They will have to wait some time before they can use !healme. This gives the CITV more chances. (Thanks to chemical for this suggestion)
  • Added Last Title Shot and Last Title Shot Date in the !info trigger.
  • Fixed ending on Royal Rumble match where match wouldnt stop properly if a title was set on the match. It would basically glitch on prestige var.


Minor Additions/Fixes:
  • Fixed a few messages in the injure script.
  • Fixed a color error on the "bleeding" message.
  • Fixed timer error on injured block alias.
  • Fixed the bug in Gauntlet where title would not change hands for P6/P7. (let me know if any other bugs occur)
  • Fixed bug on !alignments trigger where it wouldnt work if no Tweeners were available.
  • Edited the Current titles held to show only when you actually have a title held.
  • Added write line on the !register trigger so every new user has Hair set to fully grown. Hair vs Hair matches would glitch if users would have that written in their bio profile.
  • Fixed a couple of errors on the Royal Rumble match including some messages and colors.
  • Fixed a couple of minor bugs in Elimination Chamber match, including match not ending properly. (It still has a few bugs and it's not perfect, please report any bug occurances)
  • Fixed the bug where the bot would glitch when a GM would try to award a title to someone.
  • Edited the color of the update announcement message. (Ice's idea).


Example:
N/A

Merged on 27 June 2016 18:27:50:
Type:
Patch 5.9.59 added

Patch Version Description:

Major Additions/Fixes:
  • Finished the !help trigger. Added help and informations for every match type available.


Minor Additions/Fixes:
  • Fixed a few messages in the injure script.
  • Fixed a bug in the !vacate trigger where it would glitch on Tag Team vacate.
  • Fixed double message upon vacating a title.
  • Fixed bug where bot would display wrong location in !bottime and !time.
  • Added iTNA X Games trophy to the !trophies list.
  • Added extra line message to the !trophies trigger to let people know what the graphical panel link is.
  • Added extra informative message on the !infotitle trigger about !infodefense trigger. It will only display if the title has at least a defense on it.


Example:
N/A

Merged on 03 July 2016 21:43:30:
Type:
Patch 5.9.65 added

Patch Version Description:

Major Additions/Fixes:
  • Modified the tag matches inner works. From now on, when the ref is down and you try to tag, there's a chance you miss the tag because the ref "did not see your tag", this way, we get to not have an anti-cheat system and we also eliminate the loop-hole in tag matches when the ref is down and people would continously tag eachother until the ref would get back up.

Thank you very much to the beta testers: pikachu and Vegeta
Thanks to pikachu for this great idea.


Minor Additions/Fixes:
  • Modified the topic script, the colors and the structure. Also made it so that you can add different colors in the !topicnews section.
  • Updated the "Did You Know" section of the AI bot.
  • Fixed html code glitch on the champions list where the last challenger's 2nd name would not appear correctly.
  • Fixed the a bug for the !trademark / !trade triggers. The bot would be confused and send you mixed messages. [Thanks to Xavier_Supreme for sending me this bug report]
  • Removed the Anti-Cheat system for tag matches because it wasn't practical.


Type:
Patch 5.9.68 added

Patch Version Description:

Major Additions/Fixes:
None

Minor Additions/Fixes:
  • Fixed the shove referee move. It was broken. [Thanks to pikachu for reporting this bug]
  • Fixed a few moves on the Monsters Ball match. The break lighttube ropes move, The drags face on lighttube, The drags face on barbedwire.
  • Modified championship prestige. Tried to balance it yet again. Still in beta testing.


Type:
Patch 5.9.72 added

Patch Version Description:

Major Additions/Fixes:
  • Fixed a bug where the tag alias was duplicate. This came after the numerous modifications that were made for the tag system and it got mixed up. When you were tagging the messages that you missed a tag wouldnt show and it would skip directly to your opponent without notice.
  • Fixed another tag alias duplicate that occured on a failed patching.

Minor Additions/Fixes:
  • Fixed a console channel bug where it would relay private debug messages to the wrong channel.

Edited by Sherby on 12.07.2016
 
Heinrich Himmler
Type:
Patch 5.9.78 added

Patch Version Description:

Major Additions/Fixes:
  • * Lowered the advantage of a champion to the following:
  • - iTNA Champion gets a random number between 3 and 5.
  • - Intercontinental, Patriot and TagTeam all get a random number between 2 and 4. (In the TagTeam case, the 2nd champ that isnt in the ring, gets a rand number between 2 or 3.)
  • * Added champ disadvantage when CITV is cashed in. Now when a match is set against the CITV briefcase holder and the iTNA title is on the line, the champion will start with a disadvantage health point of a random number between 4 and 5 HP.


Minor Additions/Fixes:
  • * UltraViolent title was removed from the "Last Title Shot" section, because it was irrelevant when you got your last UV title shot and we'd all end up having that in there since its a 24/7 title.
  • * Restricted Tag Move in a Ladder 4Way Match.
  • * Added injury check for the following matches that didn't have this option added: Ladder TagTeam , Ladder 3 Way, Ladder 4 Way, TLC TagTeam.
  • * Added champ advantage for the following matches that didn't have this option added: Ladder TagTeam , Ladder 3 Way, Ladder 4 Way, TLC TagTeam.

We're doing this, Himmler's way!

i-tna.net/images/HeinrichHimmler.png


Bio Page: https://i-tna.net...gi?Himmler
 
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Sherby
09.11.2019
New iTNA Champion AND King of iTNA - CAPTAIN CHARISMA. Congrats

Sherby
12.08.2019
New X-Division Champion - Dirk!

paramore
09.07.2019
We are paramore!

Sherby
30.06.2019
It a pal right!

Dark_One
30.06.2019
It sherb and pals

Sherby
30.06.2019
The new RefBot is on. Join us on discord @ https://discord.gg
/BjZ8zP7

Sherby
17.06.2019
Ah... at last, the resurrection is upon us! We're here!

TaylorSwift
13.10.2016
Sarah, where the fuck are you... go on skype you whore.

Cm_PuNk
13.10.2016
Expect me.

Sarah_Ng
11.10.2016
Omg its edge!! Shock

edge
07.10.2016
Hi Sarah_Ng !

Ice
19.09.2016
Victory Road is after the next set of cards! Smile

Sarah_Ng
18.09.2016
Huh

XavierSupreme
11.09.2016
...its sarah..

Sarah_Ng
04.09.2016
Wink

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